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Оглавление - Game Designer’s Diary. How to start publishing instead of dreaming
For 3 game design documentation
Maxim Pechorin
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Game Designer’s Diary
Author’s note
How to use
GAME 1 _________________
Structorise your thoughts
Write your idea
Write the best genre for it:
Write some games that may be similar
Has a picture in your mind? Write the best setting and art-style
Find core game cycle
Did your game need currency?
How will player progress?
PVE mechanics and features
PVP mechanics and features
Social mechanics and features
Monetization mechanics and features
Your own cool mechanics and features
Time for a good story
Protagonist. Your main best hero
Antagonist. YOUR evil enemy
A plot set-up
Endgame
Target audience
Achievers
Explorers
Socializers
Killers
Elevator pitch. Share the same language with a producer
My game’s genre
My game is mostly similar to:
BUT! My game is better
It’s for
WELL DONE!
GAME 2 ________________
Structorise your thoughts
Write your idea
Write the best genre for it:
Write some games that may be similar
Has a picture in your mind? Write the best setting and art-style
Find core game cycle
Did your game need currency?
How will player progress?
PVE mechanics and features
PVP mechanics and features
Social mechanics and features
Monetization mechanics and features
Your own cool mechanics and features
Time for a good story
Protagonist. Your main best hero
Antagonist. YOUR evil enemy
A plot set-up
Endgame
Target audience
Achievers
Explorers
Socializers
Killers
Elevator pitch. Share the same language with a producer
My game’s genre
My game is mostly similar to:
BUT! My game is better
It’s for
WELL DONE!
GAME 3 ________________
Structorise your thoughts
Write your idea
Write the best genre for it:
Write some games that may be similar
Has a picture in your mind? Write the best setting and art-style
Find core game cycle
Did your game need currency?
How will player progress?
PVE mechanics and features
PVP mechanics and features
Social mechanics and features
Monetization mechanics and features
Your own cool mechanics and features
Time for a good story
Protagonist. Your main best hero
Antagonist. YOUR evil enemy
A plot set-up
Endgame
Target audience
Achievers
Explorers
Socializers
Killers
Elevator pitch. Share the same language with a producer
My game’s genre
My game is mostly similar to:
BUT! My game is better
It’s for
WELL DONE!